#Too far point to revive friend
9 messages · Page 1 of 1 (latest)
I went through this with some friends a few times already, and noticed a pattern. The revive location always prioritizes nodes you haven't visited yet, so if you visited all nodes around, and in front of you, but left a unvisited node way back, that's when this situation happens.
Just had this happen to me as well, it'd be nice if this was addressed before release because now I'm locked out of gameplay until they deal with the huntress which makes for a rather boring time.
Not a bug, it was the only point you didnt viosit
Totally not agree - why is this mechanic so hurting our group? When person died I should have an ability to revive it(according to initial intention) but go through entire map to revive him is not OK and should be fixed, otherwise sometimes it's easier to just die and start new run, because all bosses and trash is scaling according to amount of people in group
It is not because all the locations on the map is covered with hunter spots. It is because you left one spot unvisited at the very beginning. I also don't know what happens if all the spots have been visited and you die tbh. My assumption would be you get placed in a random spot or revive after boss is killed. Either way play the map better, go for bosses more often. Revive points are meant for places where you haven't visited yet (unless I am wrong, though I don't believe I am). In Moggers case it is the point where the hunters start. If you aren't ready for the consequences of hunts then don't play for hunter zones. They are not suppose to be rewarding, you are suppose to avoid them as much as possible.
Still not agree. I understand why it's happen, but not agree that this should work in that way. And I'm not playing with hunters - if I died in last available (except of 1 location at the beginning) location without hunters, than my friend revive appear in location at the beginning which is not intuitive and understandable.
If you are not agree - this is your point of view and it's ok, but I'm not agree with it
Not a bug skill isssue just dont die so you dont need to review
Game probably chooses uncleared location as safe and thats why that happens also ort sure if you map is fully cleared and hunters are on every point it gets back to normal respawns
Non the less not a bug you play with fire if not careful you get burn.
Farming hunters shouldnt be risk free personally think that while having full hu hunted map it should always spawn respawn on the farthest node
Is it normal to play like that tho? I never stay long enough or move in a way that hunters take over my whole map like that.