After about 10 hours the game starts to feel a bit stale because other than class loadout - the playerbis submitted to 100% rng when receiving memories or essences. Trying to create a "build" feels really disheartening because the player is most likely not going to get the things they need to even come close to a build.
Usually as a player I just end up picking up whatever's better for damage og healing when shopping, because trying to "build" towards, let's say, a Cold Damage build, is wayyyy too dependent on what drops and what showd up in the shop inventory. It feels off and does not let the player "choose" something that they like more than the other, other than replacing existing memories or eseences.
I suggest that when players find memories or essences during runs, they receive a choice between 1 of 2, maybe even 3.