This build centers around using the repeated 100% consecutive scaling of Golden Burst (GB) and naturally low cooldown. GB can be maxed early with no downsides, Aurena's identity is this ability and upgrading still sacrifices same %HP.
Scaling Essence priority:
1: Essence of wealth - As with any late game run, gold is your first and last friend.
2: Essence of predation - Getting scaling as soon as possible is always the best.
Build combo:
1: Essence of clemency - The idea is to put this on GB, heal back the HP you sacrifice. This is the only necessary component of the build.
2: Essence of vengeance - % Damage and Healing scale + AP projectile, only a rare so easier to find
3: Essence of overload - worse vengeance, can replace with any flavor as needed
Nice to have essences:
1: Glacial Core - Since we will be healing insane amounts, this is free damage with a fast projectile proc to chain other essences.
2: Essence of guidance - In multiplayer you can heal allies with Golden Burst, allowing you to have a huge shield. This can also help get clemency to threshold since it is common to find.
Essence of paranoia limit test:
Ping difference can cause you to go to 1hp if GB misses. As long as you have external healing (easiest is Shadow Walk + Passive) you can wait for GB Stacks to go down and be completely fine in most cases.
Chaos Priority:
AP > ATK Speed > Haste > AD > Health
Notes:
- This combo is slightly harder to achieve in Nightmare, due to it relying on healing.
- Damage scaling will never be an issue, as you upgrade GB the ratio to AP gets way stronger, and each consecutive use will 2x this number. I've 1-shot multiple loop bosses.
- As long as you have max HP, this ability can be triggered even if your full HP bar is being sacrificed.
- Early game this should not be rushed, you need survivability since healing is slow until clemency is found. I've found balancing with the passive or Dangerous Theory can help.