#PvP and Combat Overhaul

1 messages · Page 1 of 1 (latest)

eternal kestrel
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I feel this game's combat is pretty basic, and, in all honesty, boring. It mainly consists of melee weapons where you just spam hit, and 3 guns, each with severe cons.
THIS POST DOES NOT TALK ABOUT NEW WEAPONS, JUST CHANGING EXISTING ONES - IF THIS WERE TO BE IMPLEMENTED, MORE WEAPONS SHOULD BE ADDED
Damage
Melee

  • The faster the melee weapon is swung, the more damage is dealt. More power = more damage. Doing many hits with little power would just disturb the monster, and possibly do no damage at all.
  • Different items have different weights, but not based on player movement, rather hand movement. A baseball bat would be slightly harder to do quick and precise strikes than a stick, for example
  • All melee items get damaged. All items would have a value, and each hit would take 1 - 3 damage points, based on how hard you hit the monster/s. A stick would remain the same with 10 damage points, but the, let's say, Pickaxe would have around 60 - 80.
  • Depending on where you strike, depends on how much damage is dealt - see in ranged. It would be more or less the same system.
    Ranged
  • Depending on where you shoot players / monsters, depends on how much damage is dealt: If shot in arms / legs , players / monsters would be slower and lose 25 health, aka 1/4 of a player's health. If shot in the chest, you lose 75 health, aka 3/4 of your health gone. This would make backpack weight affect you 25% more. If you are shot in the bang center of your head, instant death. The rest of your head would do 9/10 of your health.
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Weapon changes
Guns

  • All guns now have recoil, changing depending on which gun is being used. You can take damage yourself when shooting
  • More guns will be added, but I'm not going to talk about them here as it would make this too long, but one thing is for certain: all guns should be decently balanced - if it does loads of damage, make it be inconvenient to reload, or aim, etc
  • Reloading would be changed. You have to actually place the ammo where it is meant to go, rather than just click a button, and it magically goes in.
  • Bullets would be visible in you, the holes too.
  • Just for minigames and allat, but if you drop a gun with multiple rounds, all of them will jumble up into a new order. Sure, it makes no sense, but I can see many games being made from this.
    Melee
  • When an item with a sharp point on, eg: pickaxe, axe, etc, the item would sometimes get stuck inside the monster / player, you would practically ride it.
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I'm too lazy to talk about new guns, but more would obviously be added

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More stuff:

  • You can block bullets with shields, and block melee slashes with other melee weapons / a shield. Shields will also have durability. Bullets would do a decent bit, melee, not so much
swift plinth
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TRRRUUUUEEEE I love pvp, but it could be much more refined (as you said)

onyx sable
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Yea this is really well said i hope they listen

lusty lion
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Why don't they add ranged only server and melee only servers

eternal kestrel
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That would mean the player base would be divided between 6 different queues / game modes
-# arena, broke af, adventure, non-pvp adventure, ranged only pvp, melee only pvp