#Potential list of logic devices:

1 messages · Page 1 of 1 (latest)

uncut zephyr
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Item configurator. It doesn’t attach to the contraption but can be used to modify attached devices, like the maker pen from Rec Room.
Repeater. Repeats an action performed by a triggerable item.
Timer. Causes a system to wait or experience delay.
Motion detector. Detects a player or play-built item moving.
Item detector. Detects an item in bags or in the area.
Detacher. On button press the selected item will separate from the contraption.
Rotator. Rotates things (wow!) at a variable speed depending on a setting.
Computer Chip: Can be linked to a configurator allowing simple block-based coding, again similar to Circuits from Rec Room.
USB/Wire: This allows you to physically connect the logic devices, and multiple USBs can be gooped together to create a longer cable which can reach further.

When these are used in conjunction with simple mechanical components like the lever, gear, shaft, hinge, rack/pinion, cam, etc, you can make some really intricate contraptions!

Feedback is appreciated!

clever tinsel
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explosion trigger: triggers when it's exploded

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just that can also serve as a contact-based trigger(explosion arrow), contact-at-speed-based trigger(normal bomb), timer(dynamite), and remote-based-trigger(any explosive item with the crossbow)

uncut zephyr
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True, that’s a really good idea

clever tinsel
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Stopper: stops triggers from a group of items connected to it from triggering another group of items connected to it

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Would be kind of useless rn but could be very useful in the future with more types of triggers

uncut zephyr
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Nice

smoky cliff
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c4?

smoky cliff
uncut zephyr
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Testing

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Dashboard: Displays angle of movement and speed, as well as other configurable stats for example weapon ammo (up to 10)
Labels: You can label RCs, antiswear feature to stop kids from spamming slurs etc.

clever tinsel
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I just realized something

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There’s 2 types of triggers

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Button trigger and trigger trigger

uncut zephyr
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What if

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I use the “motion detector” to build an airspace denial autocannon

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Finally, I can take down the bean eaters and the pilots (I am both of those categories)

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It could even be used to manually launch an anti-air missile or even an anti-air uav/drone or vehicle with pilot

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It could be really cool imo

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Pipes: transfer items to and from bags. Could be combined with the detectors to make simple logic, or reload without needing to manually reload every weapon in a system

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Pipes would be very cool imo

clever tinsel
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Like droppers?

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That gives me an idea

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You could attack a crossbow with an item in it to the ground, put a remote controller on it, attach an open bag to the ground at where the item in the crossbow would land when fired, then attach pipes from the open bag to the crossbow to reload it if the item fired from the crossbow doesn’t hit anything

uncut zephyr
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Autoreloader
Connects a bag, pipe, and ranged weapon and automatically reloads once the chamber is empty

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Sorter
Can sort items in bags and pipes

mighty sinew
uncut zephyr
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We got a b2 bomber in animal company🥀

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Would be really cool tho

uncut zephyr
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I hope the goop saving machine will have a big area to save things in

uncut zephyr
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The “detacher” should actually be called the decoupler I believe