#abilities for an AC update

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slender pendant
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the way it loos is a red bird with dark red feathers and a mini flame the makes a passive light on its head that has a red glow

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the way is moves is it flys over to you with the same speed as a armstromg and will try to keep a distance while is shoots you though it is easy to get close since it flys backwards slowly

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since it flys it can go up walls making escape hard unless you juke it and make it have to turn to aim again

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ok next monster

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.

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mini giant

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this one is like a normal giant but it is smaller so it can spawn is smaller areas other than just big ones

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there its stats

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it has 75% hp of normal giant

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its attacks are

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attack one mini rock throw

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it throws lots of rocks all at once that are all wayy smaller than the normal giant rock throw each rock does 15 dmg

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attack 2 slap

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since the mini giant is small it cant pick people up so it will slap them

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the slap does 50 dmg and does lots of knockback

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attack 3

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jump

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the giant will try to jump at you if you are too high up al though the jump as a limit to how high it can go when he jumps he will try to slap you off the thing ur standing on this does no dmg but does knockback in the direction of the floor the giant will land on to get you to fall to it

warped latch
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are you mentally ok

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you’ve been adding to this idea for months

slender pendant
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bro i just want ac to add abilities

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plus this is a good way to pass time

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anyway

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2 more monsters then ill add some cool ideas for better game graphics

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next monster is

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item bug

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it is a little beetle that crawls

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it can walk on any surface but cant jump or fly

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it has 10 hp

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the way it works is if it sees an item when it spawns it will run to it

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when it reaches the item it will dig inside it

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if an item has an item bug in it then it will have a very dark spot on it from where the item bug went in

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when a player uses the item with the item bug in it the bug will come out and try to bite the player doing 5 dmg every bite

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also an item can have up to 25 item bugs in it

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which is why they are a dangerous monster when grouped togethor by itself it is not a problem though

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if the item is a mele item like the bat then the item bug will either go out when the item is grabbed or if it hits a player

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if its a activatable item like a boxfan then the bug will go out and attack then

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ok last new monster

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the shockwave monkey

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it is a little monkey toy with the drum on it

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if it sees you it walks to you while dancing

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when in range it spreads its arms then violently smashes the drum togethor and makes a shockwave that does a slight flashbang effect and does some knockback and does 10 dmg

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after doing so it takes 3 seconds to wind itself up again and make anothar shockwave

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the shockwave monkey has 60 hp

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and it can only walk not climb or jump but the shockwave attack gives it good attack range so it does not realy need to

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ok now that that is done \

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here are some cool map effects

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that will make the game look more realistic

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first of all maps like sewers and the mines shold have things like a sewage pipe that makes water come out of it like the one at a mountain in spawn

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the pipe water should make a puddle at its falling area that makes a tiny pool

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also there should be more water areas in maps like mines should have small lake areas where angler fish spawn

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if deep enough then players can swim in them

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also i think maps like mines and caves should have random scary distant sounds play

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anyway last feature

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map weather and day and night events

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first i think then when a server starts it will be normal lighting like daytime then after 10 mins it should be dark then day after 10 mins again this makes items like flashight more needed so they are not forgotten \

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so a 10 min day and night rotation

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also every 1 to 5 mins there should ba a 10% chance or a wether event happining

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here are my weather ideas

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ill start with common ones if a wether event happens then uncomon ones then rare ones to see then very rare ones

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first if a weather event happens there is a 50% chance or a common weather event happening

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a 25 % chance for uncommon

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a 10% chance for a rare one

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and a 5% chance for a very rare one

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there are 5 common ones 4 uncommon one 6 rare ones and 4 very rare ones

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the common ones are

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rain snow flood super dark

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lastly drought

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the rain makes it start to rain all over the outside parts of the map

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anybody exposed outside gets a slippery effect making the ground slippery so they slide slightly also the flamethrower does not work when this weather is on since the flames get put out by the water

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then snow

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it makes the map look like winter in the weather event players can grab snowballs also parts of the map will pile up into snow mountains playeys can carve them by grabing the snow or hitting it

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also if a snow pile is destroyed then it makes a bunch of snowballs fall at once

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some things in the event as debuffs are that stichs become more brittle and have half the amount of hits they do before breaking

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and of course flamethrowers do not work since it too cold

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next flood

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the map fills with water making it a ocean players can swim in it

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maps that are underground like sewers and mines become completely submerged

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also flamethrowers work but the flame is put out if the player on fire jumpd in water

broken marsh
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make something where you can destroy any item and turn it into ashes just by holding it

slender pendant
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ohhhhh good idea

nimble turret
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HOW MUCH MORE WILL YOU TYPE!!???

left elm
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the thing is the dev added this about 2 months ago

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why are u continuing

slender pendant
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how??

tulip venture
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I dont think this should be added because pvp would become unfair, especially for new players who dont have abilities yet

tulip venture
left elm
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like yes its not exactly what you want

slender pendant
tulip venture
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new players will see other new players staying at spawn, and take after them

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nobody talks about that area anyways so how would they find out how much benefit itd give them???

slender pendant
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of course people are gonna talk about it

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so noobs can just ask how to get exp

keen skiff
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This will ruin the game
I like pvp I'm goods at it and this makes it suck
Literally ruins chases, quick drops, intense 1v1s

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It should be like a mode for this

robust viper
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Invisibility spell already exists, it’s called void travel

robust viper