#abilities for an AC update
1 messages · Page 2 of 1
the way is moves is it flys over to you with the same speed as a armstromg and will try to keep a distance while is shoots you though it is easy to get close since it flys backwards slowly
since it flys it can go up walls making escape hard unless you juke it and make it have to turn to aim again
ok next monster
.
mini giant
this one is like a normal giant but it is smaller so it can spawn is smaller areas other than just big ones
there its stats
it has 75% hp of normal giant
its attacks are
attack one mini rock throw
it throws lots of rocks all at once that are all wayy smaller than the normal giant rock throw each rock does 15 dmg
attack 2 slap
since the mini giant is small it cant pick people up so it will slap them
the slap does 50 dmg and does lots of knockback
attack 3
jump
the giant will try to jump at you if you are too high up al though the jump as a limit to how high it can go when he jumps he will try to slap you off the thing ur standing on this does no dmg but does knockback in the direction of the floor the giant will land on to get you to fall to it
bro i just want ac to add abilities
plus this is a good way to pass time
anyway
2 more monsters then ill add some cool ideas for better game graphics
next monster is
item bug
it is a little beetle that crawls
it can walk on any surface but cant jump or fly
it has 10 hp
the way it works is if it sees an item when it spawns it will run to it
when it reaches the item it will dig inside it
if an item has an item bug in it then it will have a very dark spot on it from where the item bug went in
when a player uses the item with the item bug in it the bug will come out and try to bite the player doing 5 dmg every bite
also an item can have up to 25 item bugs in it
which is why they are a dangerous monster when grouped togethor by itself it is not a problem though
if the item is a mele item like the bat then the item bug will either go out when the item is grabbed or if it hits a player
if its a activatable item like a boxfan then the bug will go out and attack then
ok last new monster
the shockwave monkey
it is a little monkey toy with the drum on it
if it sees you it walks to you while dancing
when in range it spreads its arms then violently smashes the drum togethor and makes a shockwave that does a slight flashbang effect and does some knockback and does 10 dmg
after doing so it takes 3 seconds to wind itself up again and make anothar shockwave
the shockwave monkey has 60 hp
and it can only walk not climb or jump but the shockwave attack gives it good attack range so it does not realy need to
ok now that that is done \
here are some cool map effects
that will make the game look more realistic
first of all maps like sewers and the mines shold have things like a sewage pipe that makes water come out of it like the one at a mountain in spawn
the pipe water should make a puddle at its falling area that makes a tiny pool
also there should be more water areas in maps like mines should have small lake areas where angler fish spawn
if deep enough then players can swim in them
also i think maps like mines and caves should have random scary distant sounds play
anyway last feature
map weather and day and night events
first i think then when a server starts it will be normal lighting like daytime then after 10 mins it should be dark then day after 10 mins again this makes items like flashight more needed so they are not forgotten \
so a 10 min day and night rotation
also every 1 to 5 mins there should ba a 10% chance or a wether event happining
here are my weather ideas
ill start with common ones if a wether event happens then uncomon ones then rare ones to see then very rare ones
first if a weather event happens there is a 50% chance or a common weather event happening
a 25 % chance for uncommon
a 10% chance for a rare one
and a 5% chance for a very rare one
there are 5 common ones 4 uncommon one 6 rare ones and 4 very rare ones
the common ones are
rain snow flood super dark
lastly drought
the rain makes it start to rain all over the outside parts of the map
anybody exposed outside gets a slippery effect making the ground slippery so they slide slightly also the flamethrower does not work when this weather is on since the flames get put out by the water
then snow
it makes the map look like winter in the weather event players can grab snowballs also parts of the map will pile up into snow mountains playeys can carve them by grabing the snow or hitting it
also if a snow pile is destroyed then it makes a bunch of snowballs fall at once
some things in the event as debuffs are that stichs become more brittle and have half the amount of hits they do before breaking
and of course flamethrowers do not work since it too cold
next flood
the map fills with water making it a ocean players can swim in it
maps that are underground like sewers and mines become completely submerged
also flamethrowers work but the flame is put out if the player on fire jumpd in water
make something where you can destroy any item and turn it into ashes just by holding it
ohhhhh good idea
HOW MUCH MORE WILL YOU TYPE!!???
how??
I dont think this should be added because pvp would become unfair, especially for new players who dont have abilities yet
All this update would do is increase people hiding away at spawn and increase the popularity of no ff servers
the tech tree thing with powers lile doublr jump sturdy
like yes its not exactly what you want
any noobs that dont have abilities can just get lots of exp from dungeon digger
your saying this like new players will know of its existence
new players will see other new players staying at spawn, and take after them
nobody talks about that area anyways so how would they find out how much benefit itd give them???
This will ruin the game
I like pvp I'm goods at it and this makes it suck
Literally ruins chases, quick drops, intense 1v1s
It should be like a mode for this
Invisibility spell already exists, it’s called void travel
Whats void travel
Going out of bounds and moving there