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The rpg explosion feels way too big. Should only be somewhat but slightly bigger then a dynamite explosion, not THAT huge.
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The mining part 2 felt rushed, and just sorta boring. It looks cool, it is cool. But it feels so horribly executed. Switching from the awesome tech, which could be something SO AWESOME. Just led to hell. It feels mehh and you kinda can't do anything without messing somethin up sadly.
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Sewers gives so little money. I feel like it should give way more. Its way harder to get to other then things like haunted mansion, which produces a better amount of money.
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The ogre feels just like filler for a strong enemy, needs a huge rework, or just make it a new enemy. Its like you made it just because you needed another obstacle in the game, nothing else.
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Get certain people to submit good ideas to coda, Some ideas I've seen take so much work, and are STILL so good, yet never get seen by moderators, while some goofy idea made by an underaged person litteraly gets a moderator almost instantly, Some things LOOK cool, but once you read them, This weather idea sucks! Or this Weapon idea sucks! Or this monster idea sucks! Like seriously, this is a problem and we SHOULD have someone as a moderator or idea submitter, who knows. Perhaps it could help the game?? 🤷♂️ We have these special tags yet they don't even get used..
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The FREAKING balance of the mobility items sucks, Theres supposed to be the like, holy trinity.
Heart gun : Strong yet deals damage.
Hookshot : Fast but has short range and gets extremely weak with more weight.
Hoverboard : Fast, Recharable, but costs alot more. -
The problem with this is that the HOOKSHOT, is the best one. The hoverboard needs a significant buff and the heart gun needs a rework, Also the rest of the items don't even COMPARE to these three. We need some sort of buff for the other items.
More in the comments. If your gonna hate on this, Give a valid reason, if not, disagree to agree.
