#Number One Nitpick: The New Coin System (how to fix and more)

1 messages · Page 1 of 1 (latest)

woeful python
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With this new mining update came the removal of the daily assignments, one of my favorite features. Seeing this, I actually ended up tearing up. The daily assignments was one of the main reasons I would play, because I liked the different challenges. I like a challenge. What I don't like is the risk/reward balance in this new mining update. When you mine ore, both coins and crystals have only a small chance of being obtained. Like I said, I like a challenge, but when you put a massive yhucking spider monster in the mine that I have to try to survive you start to lose me. The speed at which the yhucker moves is terrifying. Not saying it should be removed, in fact it brings out the horror aspect of the game, and I really want more of that. The problem is, with there only being a chance at gaining coins and crystals and no indicator of when the limit is reached, or even any given number for what the limit is at all, meaning not knowing if there is anything to even collect, children and anyone with arachnophobia are going to be dropping like flies when they find out they need to face that thing in order for just a chance at buying new items, especially new players. First of all, put numbers on coins and crystals and their limits. Giving solid numbers for how many coins and crystals you can earn when mining will encourage people to mine and keep mining until they max out. You can put a sign outside the mine with the information. Another thing you would need on the sign is how much of a chance ores have of earning coins and crystals. Better than mining blindly and hoping for the best. Different ores should also have different chances of earnings. Don't get rid of the spider. It is a great challenge and it's good that it's scary because that's what this game is going for. However, add a few warning signs that say "BEWARE THE SPIDER" so people know what to expect.

rigid lily
woeful python
# rigid lily 1. They do give better loot, 2, i think the chunks give lots of money, 3, spider...
  1. What do you mean by "better loot" I was talking about the coin system, this has nothing to do with loot in the mines. 2. The chucks have nothing to do with the mine, and if you're talking about the ores how can you tell? There is no indicator of how much money you can make from them. 3. Clearly you don't play Animal Company if you think children can't play VR. Basically 75% of the people who play the game are under 13. Also, arachnophobia is a real thing that many people have, not just children. You need to have a set and publicly known risk/reward.