BoomB0X:
Boomb0x is an entity like armstrong but with special features, it’ll sound different to armstrong when walking so you can differentiate the two. It’s reactive to sound so when you talk near it it’ll become hostile towards you and come to the location it heard the sound from (e.g. item dropping, voices, activating cameras, lights, etc..) It spawns in the sewers in some places and caves. It also plays the boombox music when it strolls around and while chasing players!
Dormant Phase: The entity is still arms and legs tucked in sat on the floor area it looks like a boombox but is slightly bigger, when it hears players it will go to phase 2, The Searching Phase: it goes to investigate the noise while playing the boombox song, here one of two things can happen. One, the entity finds players and begins the chasing phase where it’ll hunt down players and kill them (he does three quarters of the healthbar per hit so 2 hit kill), the second outcome is where the entity finds no players. It’ll just go back to being dormant in a new spot.
#Boombox Entity
1 messages · Page 4 of 1
I know I just wanted to solidify the post with the actual idea
what the skibidi…
Before everyone says i’m not letting the post die I just wanna post the info again since it’s already being hidden
BoomB0X:
Boomb0x is an entity like armstrong but with special features, it’ll sound different to armstrong when walking so you can differentiate the two. It’s reactive to sound so when you talk near it it’ll become hostile towards you and come to the location it heard the sound from (e.g. item dropping, voices, activating cameras, lights, etc..) It spawns in the sewers in some places and caves. It also plays the boombox music when it strolls around and while chasing players!
Dormant Phase: The entity is still arms and legs tucked in sat on the floor area it looks like a boombox but is slightly bigger, when it hears players it will go to phase 2, The Searching Phase: it goes to investigate the noise while playing the boombox song, here one of two things can happen. One, the entity finds players and begins the chasing phase where it’ll hunt down players and kill them (he does three quarters of the healthbar per hit so 2 hit kill), the second outcome is where the entity finds no players. It’ll just go back to being dormant in a new spot.
@sterile coyote
he is still talking
Uhh
YOU DONT NEED TO, I CAN SEE TWO OF THEM ON MY SCREEN
YOU DONT EVEN NEED TO SCROLL UP TO SEE THE PREVIOUS ONE
Yeah i still locking it tonight
YOU DONT NEED TO SPAM THEM
Really 💀
Sorry i’m on mobile I can’t
woah dont ping mods like that
you really cant move your finger
i wouldnt be surprised if you sent another right now

I’ll just make more 😈 muhahahaha
alr just make it not boombox
thats not the only reason...
yeah
I mean it is this time
did you listen to a single things anyone has said?

the drama its causing is unessasary thats the main reason
like this message right here
are you paying attention, because it seems like you wanna keep talking
yeah you completle ignored it after you agreed
Yeah so let’s all be quiet 😈
nah im locking it no more 4th chances
yeah, maybe we should give timeouts to the next person who speaks
or lock it as slomno said
You don’t have the final decision 🤭
dont let pineapple have the last message ong
BoomB0X:
Boomb0x is an entity like armstrong but with special features, it’ll sound different to armstrong when walking so you can differentiate the two. It’s reactive to sound so when you talk near it it’ll become hostile towards you and come to the location it heard the sound from (e.g. item dropping, voices, activating cameras, lights, etc..) It spawns in the sewers in some places and caves. It also plays the boombox music when it strolls around and while chasing players!
Dormant Phase: The entity is still arms and legs tucked in sat on the floor area it looks like a boombox but is slightly bigger, when it hears players it will go to phase 2, The Searching Phase: it goes to investigate the noise while playing the boombox song, here one of two things can happen. One, the entity finds players and begins the chasing phase where it’ll hunt down players and kill them (he does three quarters of the healthbar per hit so 2 hit kill), the second outcome is where the entity finds no players. It’ll just go back to being dormant in a new spot.
rip boombox, you will not be missed