#Holding r key to restart WITHOUT MODS will flicker black instead of fading

127 messages · Page 1 of 1 (latest)

stiff cloak
#

It's horrible. I have nothing more to say, and it's been a quite time for such a lil problem

nimble pagoda
#

That's a mod breaking the shaders

#

On modless it works just as normal

stiff cloak
#

I've tried it without mods

#

It's still flickers yes I reload it's still like this

nimble pagoda
#

Idk it doesnt for me

charred rover
#

it probably does

#

but its just a flicker

#

the mod thing is full pitch black until the next run starts

#

OP is just bad at describing the issue

#

so it sounds the same

nimble pagoda
charred rover
#

its subtleness is kind of random

#

if you keep holding R you may notice it

#

most of the time, its barely noticeable

#

unlike the mod issue, which is VERY noticeable

stiff cloak
#

Florians copy

charred rover
#

what?

#

you werent talking about it, bomber8/100 was

stiff cloak
#

Now I'm talking ab it in my thread to not talk about it in their thread

charred rover
#

which is the good thing to do

#

sadly, you werent specific enough on the description

#

so people will mistake it for the other thread

stiff cloak
#

Okie dokie

charred rover
#

also, I dont know what "insta black" is

#

in reality what happens in vanilla, without mods, is that the fade out effect flickers....thats it

stiff cloak
#

Holding r key to restart WITHOUT MODS will flicker black instead of fading

charred rover
#

the main difference between the 2 issues is:

  • This one happens without mods
  • This one is only flickering instead of going full black
  • This one only affects the fadeout effect while the other affects several semi-transparent things across the board
pseudo comet
#

are they not related/caused by the same thing? it might be best to just group this thread with the other one and move the report there

charred rover
#

I dont think they are necessarily related

#

they both stem from changes on the renderer tho

#

they added a new dll that may be messing shit up

#

that ESO thing or whatever it is

#

I didnt look that deep into it

#

so, if you go deep down, yes, both stem from changes on the rendering....but they do not necessarily get fixed in the same way

#

as the scope of the modding issue is far worse than this one

stiff cloak
#

Now that makes them related, cause this problem occured on both mods and modeless users

charred rover
#

no

#

that doesnt make them related

pseudo comet
#

ill keep this thread open as a seperate one since i trust your judgement JSG

stiff cloak
#

Why, the problem is from the same source

pseudo comet
#

just trying to reduce these threads where possible since we already have so many

charred rover
#

they are both rendering issues

stiff cloak
#

They are both

charred rover
#

in the same way that a crash on the basement and a crash on the dark room can both be gameplay issues

#

are they the same issue just because they stem from the same part of the engine?

#

no

#

just the fact that one only happens with mods on and the other happens regardless of mods being on gives a different enough setting for them to be separate

stiff cloak
#

They came from it, the reason is the same it's just different effects, it's different cause mods being affected by it differently

charred rover
#

and you say that based on?

#

your gut feeling?

stiff cloak
#

It came from something right, at the same time

charred rover
#

yes all issues come from the game isaac

#

does that mean that there is only 1 issue with the game?

#

are all bugs the same bug?

#

they all come from isaac after all

stiff cloak
#

They got the same screen problem wich means that the problem is right from the whatever change that was made

charred rover
#

no

#

they dont have the same screen problem

#

the mods issue affects a lot more than this one

#

this one only affects the fadeout on holding R

#

and not even in the same way the mod issue does

#

I'd suggest you to enable a mod with shaders

#

and see the differences

#

it is not the same issue

stiff cloak
#

I suppose after all, the thread name just

#

Yeah

charred rover
#

the mod issue affects:

  • Fade out being COMPLETELY BLACK (this is the only similarity)
  • The intro sequence
  • The console transparency
  • Some overall semi-transparent effects
stiff cloak
#

Alright thanks for spending your time to explain it

charred rover
#

now, thats not to say you couldnt create a single thread to cover both bugs

#

but the way these 2 are redacted, doesnt do that

#

if one redacted it like "Several issues regarding fade out and tranparency." and then proceded to list each and every issue I just mentioned

#

it could work as a single thread

#

the main reason why I feel like it would be pointless is because issues with mods are not prioritized at all

#

so those probablt are better in their own thread

#

if you want any chance of getting your vanilla issues fixed

#

in a timely manner

stiff cloak
#

Now I understand thank you, Jsg the Florians Evil twin!

charred rover
#

wtf does that even mean?

stiff cloak
#

Also da rules is showing wrong locust info

charred rover
#

what?

#

da rules doesnt even show locust info?, does it?

stiff cloak
#

🤫

#

Nu

charred rover
#

🤡

stiff cloak
quiet cave
#

footage of the bug + hardware information would be useful

charred rover
#

ha, interesting

#

it does not show up in recorded footage

#

probably because of framerate

#

it could also be caused by the blend mode shenanigans you found tho

#

but...maybe not

#

since it doesnt explain the flicker aspect of it

#

as for specs, the only factor, in theory, should be this:

#

but I have seen it reported on setups without an Nvidia card

#

so I dont think it's a factor

#

I feel its universal but, again, not as noticeable as the other issue

#

like, even in the video, you can see that the first R hold didnt cause the issue at all

quiet cave
#

i didnt notice it at all

#

but i will test later on different refresh rates

charred rover
#

you do see it on the obs video, right?

quiet cave
charred rover
#

alright

#

but yea, I didnt notice it initially either

#

mainly because sometimes it takes a few attempts to show up

#

in that video I got lucky

quiet cave
#

no mods on your end, right?

charred rover
#

I started the video on the mods screen

#

for that reason, heh

#

they are disabled

quiet cave
#

alright

#

either way not gonna go any further digging today so i probably will continue tomorrow

charred rover
#

it is def a rendering issue

#

but it doesnt seem to me thats just the wrong params on blend mode for this one

#

or at least not in the same way you detected for the other issue

quiet cave
#

yeah i also dont think its just some blendmode fuckery

#

but god it will be annoying to track down

#

because renderdoc frame captures are too slow for realtime

charred rover
#

yea...the other one is easier because it's perma happening

quiet cave
charred rover
#

this one is a pain in the ass

#

maybe it is blendmode....but normally the blendmode is not fucked in vanilla and theres some specific routine that fucks it like mods do

#

or some shit like that