Showing off the state of my in-progress game, CD50. I've got a lot of work to do on it but you can see in the current footage the intended gameplay - roguelite runs consisting of fast paced arcade games, where the arcade games include a few recreations of classics and a lot of remixes of classic ideas. I haven't implemented them yet, but the game will also include a bunch of "modifiers" - things like "all spawns x2", "health +1", "spread fire in all shooting games" - and the meta game will be creating broken combinations of modifiers to push your high score to ludicrous limits.
To make fifty mini games and make it so that the modifiers have consistent behavior across all of them, I'm using composition to make every game. There are no game scripts, just objects running their own internal logic and communicating with universal signals. This makes it extremely easy to remix games by literally copy + pasting the spawners for a different game into a new one, or swapping the "patrol ai" brain on an entity for a "player control" brain, things like that.
I'm shooting for a late October launch, and a demo on itch.io by the end of this month. This is my first game, I hope ya'll like it.