#Just Minecraft... i promisse <3
1 messages · Page 1 of 1 (latest)
I'm shocked how well/close this looks, like the fog looks almost identical... to my memory. lol
WOOOOW
Mojang will take it down if their assets are being used on any release Biel would plan out
So unless the dev changes the assets to a placeholder one, he shouldn't share any software of code yet lol
1300 fps is crazy
Taiga Biome 😄
Is the grass supposed to be this color in taiga??
It was supposed to be darker, but I'll fix it later.
Honestly, I won't even be able to use the textures; I'm scared and I don't want to break any laws.
I'm already making mine based on the old Minecraft.
arguably looks better, at least has more character somehow
I just don't want to get sued xD
🆕gdCraft - Animations/Fluid Physics/Inventory:
Hello! Today we had some more "technical" and important advancements, let's see what was added!
1 - Inventory: Now, in addition to the Creative Inventory, we have a basic inventory (still without CraftSystem) but fully functional.
I haven't implemented a percentage system yet... yet.
i was looking in the fog for a solid couple of seconds wondering where herobrine was and then i realised that by "Just Minecraft... i promisse <3" you meant that it was made in godot lmao. impressive stuff regardless!
i dont think you will have any problem if you keep this as hobby project and not publish it
have fun use mc assets
is this going to be open source
That's because, in theory, I want to post it, but without getting shot by Microsoft.
or hobby
Of course, I don't intend to charge for it either.
It's a hobby; I already made a lower-quality version a few months ago for learning purposes.
Actually, the version is bad because it's old, lol.
I learned more from the current one, maybe I'll release the source, I don't know.
It's not like it's impossible to hack, so I'll have to release it.
This is absolutely amazing!
Do you plan on doing villages? Or other complicated structure generation?
this is wildly impressive
Is not having hunger intentional?
yes
this is made in c# right?
are you using betasharp as a reference?
or wahtever that was called
Added Barrels and LootTable and Storage system!.
Yo this is fire
Any reason barrels are this small? Or Is this just how you're doing storage in the game
Just because I thought it fit with a block... xd but it's adaptable.
how does it run? (performance)
If you can switch out the art asap, you have something for sure here. People are rabid for a new blockgame.
yea but can you show memory usage + cpu and gpu times?
looks great
There are still some memory leaks that I'm trying to fix. It starts up fine, using around 1.5GB* of RAM, but then it increases exponentially at 4GB RAM* some point. I'm looking for fixes for that.
Nothing that 3 days of searching can't solve, lol.
not saying anything wierd but in my opinion 4GB is too much
In this case, I managed to lower it today, but it's stealing FPS and causing some annoying frame drops, but I'll fix it when I get home from work.
do you use profilers?
couldn't you use a third party mc texture pack with the right license for this if you don't want to be shot by microsoft? at least as placeholder?
incredible project
Yes, he can
And from the latest pictures he posted, I think he already did
no they said somewhere above that they were making their own textures
hence why i added that
Well, he's just gonna skip the placeholder content then
It's not worth keeping the Minecraft texture and getting people used to it in my project if I'm going to have to remove it at the last minute.
That's not all; I still have the Minecraft textures in my project and they work perfectly...
🆕 gdCraft - Sulphur Caves and Torches.
Added blocks of:
🔴 Cinnabar (Block/Slab/Stair),
⚪ Calcite (Block/Slab/Stair),
🟡 Sulfur (Block/Slab/Stair) and Sulfur Thorns,
🔥 Torch added with smoke particles.
why specifically these objects
feels like a really random addition so early on unless you're reworking them to have a bigger gameplay function
ohh okay thank god I thought you were just gonna replicate every single minecraft feature 💀
To make it easier for me to create new things, and hopefully for you in the future as well.
I really wanted to, you know... just kidding, at least I wanted some of the biomes, just for laughs.
also I have no idea what this biome is supposed to be but it looks good keep cooking
It's supposed to be a Taiga Grande, but I made it Sakura-colored to test it out.
Ignore the fact that I misspelled SUGGESTION, see you later <3
https://www.youtube.com/watch?v=BIRQQZlX_kg
And if I press that button... OH MY GOD!
if i can make a suggestion : it'd be neat to have builtin support for ears format skins
https://ears.y2k.diy/
hehe make hidden resource pack that will use minecraft textures
hidden setting ig
please
the music bro 🙁
Any thoughts about doing LOD chunks?
I love this!
Amazing work!
can you add a bob to the arm or something 😭
what?
Sorry, for when theyre walking
if you play minecraft you'll see the arm has a side to side, and up and down bob
I think they also have a way to turn it off though
hmmmmmmm
Just say no if you don't want to bro I was just asking 😭
you is here?
This is awesome, you made it farther than my main menu prototype!
can play?
Haha NO!
you can still beat mojang to releasing it!
Lmfao collab ur projects together and you have the entire ordeal 😂😂😂
I decided to rebuild the Voxel graphics engine on Godot from scratch... it's been about four days and I...
I came to say that the new graphics engine made on Godot with C# is a SUCCESS!
If you dont realese it or if mojang wont find out
Its fine
Better than the original ngl
wow it's looking nice
maybe he could try to add some different biomes to the game so it wouldn't look like the original minecraft (it's already looking good btw)
besides mojang can't do anything if he's making a minecraft-inspired game, lucid blocks did that
Get a fucking job at mojang at this pount
Point
@weary wren are you going to realese it at one point for us to play or?
r you gonna make it easily modable?
Can we even play it
who cares, make one yourself duh, it can't be that hard
Very soon, I'm striving to do my best, even for myself 🔥
I think its hard
@weary wren how hard is it to code the game?
looks impresive my twin
also when release date ?
also is it more optimized than the real thing ?
How did your fps dropped from 900 to 400
16 render distance
32 render distance*
My PC uses an RX 550.
Oh
And that's without even having LOD...
Random question
just activate it
yep It just doesn't work as well as it should yet, but it doesn't make as much of a difference as I tested it before.
It runs fine, but I don't really care much for mobile.

That's because most of them are less powerful and have more diversity than the computing power of a desktop computer.
I'll see what I can do.

What kind of HIGH expectations? You think it's a miracle, huh? Hahahaha
this all is beautiful oh my heavens
Jesus got nothing on minecraft in godot
no Bro
make the end update 🙏
Basically, I use Blockbench .json templates that export UV/texture coordinates and vertex coordinates, I ask the engine to combine all the meshes and textures into an atlas at runtime at the beginning, I apply noise to the 32x256x32 mesh and then render. In short, that's basically it.
I saw the same thing with meshes and i wanted to say that
We've added some new things, I hope you like them:
-
Entities: we have the Dummy and the Zombified Dummy,
-
We've added capes to the game; for now we only have two: godev_cape and zombified_godev_cape
😭
It is
Hope he doesn't get copyrighted by Mojang on release
yeahh reall
wow, incredible! 
If I do, they're very low, because I don't use anything from MOJANG or MINECRAFT
Even the dummy entity model is built from scratch.
Oh I just noticed
The textures are different
From the ones used in Minecraft
nice ai
i have much respect for you
🤨
They're still kind of clueless; there's hardly anything explaining how it works in Minecraft.
if you're doing skin custom stuff, can i suggest a feature? assuming you're using the same skin format as minecraft, how about native ears format support?
ears itself is a mod that just piggybacks off of the existing skin format to add extra customisable features to skins through the normally unused sections in the image
i've never personally used it but basic support seems fairly simple, just a few extra quads on the player model, and it'd be a fun lil addition
Hm
holy mole you actually did it! awesome work thanky :]
I feel like hes small
Im backkk
