#Godot crashes when selecting a MeshInstance3D node (Godot 4.7 dev3)

1 messages · Page 1 of 1 (latest)

primal lake
#

if you import a MeshInstance3D plane with high subdivision count then you drag the .blend file to the scene you get a Node3D and as a child the MeshInstance3D, if you click the latter, the editor crashes immediately, always happen. I'm just trying to import a sculpted terrain plane and i need to click it to add trimesh, i know i can do it through the reimport tab by making it into a physics static body with trimesh collision but still i need to click the node for various other reasons, like materials etc

in the image you can see the plane vertices/faces count and it is not enough to crash.

would downgrading a version or two solve it?

short rune
#

Does the mesh work in 4.6.2 ? If yes, I'd consider using it

#

4.7 is not even in beta, so there might be a lot of bugs and instability. I wouldn't recommend using it unless you want to try the new features, and be aware it might break often

short rune
#

That said, it is a large mesh, so even previous versions might struggle. Are you importing the mesh directly (as a blend file)? Can you try exporting to gltf/glb first, and importing the glb itself?

primal lake
primal lake