#Enemy AI: Navigation incomplete when targeting the player.
1 messages · Page 1 of 1 (latest)
I would try enabling the NavigationAgent debug setting that draws its current path. That would let you see what it is trying to do.
One setting you can play with (ideally, once you better understand why it isn't finishing navigation) is the target_desired_distance, which allows it to be considered finished if it is within this distance to target.
@dense grotto
I'll make sure to try this when I get home