#What would be the best method for saving and loading in my situation

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vast magnet
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So you're saying you have a map creation tool that generates these custom resources for you in runtime, but you're not saving them on disk?

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I guess it really depends on what your goal here is. If it's a roguelike/lite where a user will always get a newly generated map upon starting the game but you still want to support them closing the game and reopening it to continue it's one approach. If it's something like a static thing that you want to do once and ship your game with it, it's another approach

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If it's the first option, you could look into generating a seed and saving that + data from the already visited rooms. This lets you generate stuff in runtime as the player starts new games but keeps the save relatively light as it's just a seed and some data about what they did. This is how Minecraft does it for example.

If it's the second option, why are you not saving these resources?

queen garnet