#3D Pixel Art
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what do you mean by 3D pixel art? You have a 3D scene that you are sampling a sprite from? filtering to nearest, mipmaps disabled and some other settings can help i guess
Everything is 3D but downscaled to 320x180 and upscaled again to default resolution
using nearest or linear doesnt change anything
Dont know how it works in 3d but ive heard that in 2d its bad practice to scale-down and up. You want the game to render at a downscaled version from the beginning and scaling up so it doesn't cause any half-pixels. I know there are a lot tutorials for pixel-perfect scaling for 2d games, maybe similar logic can be applied here too?
i think its the downscaling that is causing this issue, i have seem many 3d pixel art videos but they dont seem to have the solution i need/i dont know how to apply to my case