#how do i make my vehicle body not freak tf out when i press the accelerate button
1 messages · Page 1 of 1 (latest)
just a sec my pc restarted
extends VehicleBody3D
@export var maxsteer = 0.9
@export var enginepower = 300
func _physics_process(delta):
steering = move_toward(steering , Input.get_axis("ui_right" , "ui_left") * maxsteer , delta * 10 )
engine_force = Input.get_axis("fuckthisisthethingthatturnsoffthefovshit", "ui_down") * enginepower
heres the code
this seems mostly like a scene setup issue
idk man
there is certainly not enough info here
like it worked fine when it was a box but when i added my own mesh it went crazy
Turn on Debug > Visible Collision Shapes
this extra size of the bounding box of that wheel looks wrong