#.blend bendy bones and "stretch to" constraint not transferring to godot
1 messages · Page 1 of 1 (latest)
yeah in general game engines have issues with "bendy bones"
I use autorigpro for some things like this, it has different export options for it:
https://www.lucky3d.fr/auto-rig-pro/doc/ge_export_doc.html#advanced
but you also have to pay for it and use their rigging system....
You might also have luck using game rig tools:
https://superhivemarket.com/products/game-rig-tools-blender-addon-game-rigs?search_id=44084144
Is game rig tools only meant for rigify rigs?
Or would i be able to use it on the rig shown without issue
To set the expectations right, this addon does not rig for you. Instead, it helps you Generate an optimized game-ready rig out of an existing Control Armature.
I'm pretty sure you can use it with any rig. You can get it for free on Itch https://cgdive.itch.io/game-rig-tools