#.blend bendy bones and "stretch to" constraint not transferring to godot

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bright portal
manic meadow
#

yeah in general game engines have issues with "bendy bones"

I use autorigpro for some things like this, it has different export options for it:
https://www.lucky3d.fr/auto-rig-pro/doc/ge_export_doc.html#advanced
but you also have to pay for it and use their rigging system....

You might also have luck using game rig tools:
https://superhivemarket.com/products/game-rig-tools-blender-addon-game-rigs?search_id=44084144

bright portal
manic meadow