I'm having severe performance issues when adding/removing collision shapes to StaticBody3D, I havent tested it with other physics bodies. But adding nodes at the same rate to a regular Node3D does not lag at all, but it absolutely tanks with StaticBody3D.
How would I get around this? I'm thinking maybe I can just add all the nodes in one go then just teleport them to where I need them to be instead of adding/removing dynamically. But I am making this post to maybe get advice on how I can optimize or potentially fix this another way.
First ss is the Node3D & second is the StaticBody3D