#Problem with global script
1 messages · Page 1 of 1 (latest)
https://docs.godotengine.org/en/stable/classes/class_engine.html#class-engine-method-get-singleton
Note: Global singletons are not the same as autoloaded nodes, which are configurable in the project settings
Inherits: Object Provides access to engine properties. Description: The Engine singleton allows you to query and modify the project's run-time parameters, such as frames per second, time scale...
so maybe that's why
just try to call something on that autoload and see if it actually works anyway
when i uncheck it other script is showing an error like not found error but im concerned about this debug message stating this 1. Checking Autoload...
❌ MISSING: InteractionTypes autoload
FIX: Project Settings → Autoload → Add InteractionTypes.gd
idk if truly its working or not until this debug message checks right
maybe i have to change my debug script itself instead of singleton we should call autoload nodes i feel
so you figured it out or not? seeing that you deleted the original message