#How to fix Room generation overlapping (Pre-made rooms)

1 messages · Page 1 of 1 (latest)

sonic solar
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Yeah, the rooms don’t need to all be loaded at the same time just load the previous room and the current room.

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When there not loaded you can set the unloaded rooms as paused and invisible

tight timber
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And even if you unloaded and loaded rooms, there would still be overlap on the map

sonic solar
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Ok, you could use present or just the levels size and shape in the levels data and when generating them use that to see if they will fit

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And by level data I mean like a resource assigned to each level, if your game dose that