hello,I’m following this 3 part platforming tutorial link: https://youtu.be/ydOKPX7t3XM?si=FNg31Q1K1ZF6nxnF
, but it’s a bit outdated, and I’ve run into an issue with the graph logic in Godot.
I’ve got “fall-down” points that are generated below platforms via raycasts these are points that let the character drop down to lower tiles. The problem is these points aren’t detecting or connecting to the closest point to their right.
This is the second of a 3 part tutorial showing how to make a pathfinder that should be able to use any tileMap. This video goes over connecting the graph points to map out where the character can travel.
Part1:
https://www.youtube.com/watch?v=OBBLgrhvaIo&ab_channel=Arithmetic
Finished Project (GitHub)
https://github.com/MyNameIsntBob/2D_Plat...