My goal here is to have it so that when you hover over a UI object it pops out and moves to the front (which all works) however when my mouse overlaps with a UI object that is lower (both in space and on the node tree) it triggers the mouse exited signal (which pops the UI back to its resting position). This occurs regardless of mouse filter setting which is baffling. If all are set to pass or all but one are set to ignore the effect is the same.
Anyone know what mechanics are at play here I have been messing with settings and scripts for a good while to no effect.