#One atlas for multiple meshes

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wild radish
#

I have a blender file with:
Floor meshes (Full, Corner, Edge)
Wall meshes (Straight, Corner, Doorway cutout, Window cutout)
and a Door object.

They all share one atlas in blender, and one material - but how can I make this so in Godot

wild radish
#

My intention is to have all* my meshes share one large atlas, though I assume I'll want different material properties for some of them.

  • excluding npcs and character mesh, and some objects.

I'll probably want to make a character atlas for that.

midnight mist
wild radish
#

Rather I have them as a single atlas but when I export it and import it into godot it makes a new atlas per mesh

midnight mist