#One atlas for multiple meshes
1 messages · Page 1 of 1 (latest)
My intention is to have all* my meshes share one large atlas, though I assume I'll want different material properties for some of them.
- excluding npcs and character mesh, and some objects.
I'll probably want to make a character atlas for that.
So you want to stitch all of these textures from the materials into a single atlas?
Rather I have them as a single atlas but when I export it and import it into godot it makes a new atlas per mesh
It creates an image per material since each material has its own texture.
Materials should not be trying to all share a single texture, that kind of optimization is already done at a lower level.