#My sound doesn't work
1 messages · Page 1 of 1 (latest)
How have you set up your audio stream player?
like in the inspector?
Is there like a sound tab for it at the lower part of the screen? Kinda like what animated sprites have
are you talking about this?
Yes. I’m unfamiliar with the stream player but r u sure that you don’t need to place a name inside of its .play() function?
I'm not sure I did it right, at least it didn't give an error, but there's still no sound.
onready var sound = $AudioStreamPlayer3D
func _ready():
sound.bus = "sound"
if sound.stream != null:
sound.play()
I don't understand sound, but there's no need to somehow tie it to follow the player in a 3D scene