#Help with understanding skeleton3D
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The mesh? yes. The collision? no.
You could just use a JiggleBoneModifier and make the model have 2 bones, one for the base and another for the upper half which is the one that will jiggle
Oh ok, how would i makee a dynamic collision shape?
I do not think you can. The jiggling is purely visual and handled by the GPU, while physics are handled by the CPU.
At best you can make several replacements to swap in certain situations.
But nobody is going to notice if 1/3rd of a second the slime jiggles and clips into something else. A spherical shape should be enough.