#Help with understanding skeleton3D

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atomic plaza
#

I want to add a slime blob to my 3d game, and i was wondering if i could use a bunch of bones to basically procedurally animate a sphere mesh/collision shape. And if i can do that, what would i have to do different from a more traditional mesh?
Thanks.

past arch
atomic plaza
past arch
# atomic plaza Oh ok, how would i makee a dynamic collision shape?

I do not think you can. The jiggling is purely visual and handled by the GPU, while physics are handled by the CPU.

At best you can make several replacements to swap in certain situations.

But nobody is going to notice if 1/3rd of a second the slime jiggles and clips into something else. A spherical shape should be enough.