#Why does Godot fail to import a valid GLB (exploded mesh), while Blender on the same PC opens it per

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formal moss
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Hi everyone,

I'm facing a strange problem on my PC. When I import any .glb file into Godot (versions 4.2, 4.4, and 4.5), the 3D model appears completely exploded and corrupted, like this:

When I check the "Advanced Import Settings" dialog, the Meshes tab is completely empty, as if Godot can't find any mesh data inside the file.

Here is the strange part that is confusing me:

The file is NOT corrupt. It opens and displays perfectly fine in Blender on the exact same PC.

It's not a general Godot bug. The file imports perfectly in Godot on my other laptop.

It's a PC-specific issue. This problem only happens on my desktop computer.

Troubleshooting I've already done:

Confirmed the .glb file is valid.

Tested multiple Godot versions (4.2.2, 4.4, 4.5).

Completely reset Godot's settings by deleting the %APPDATA%\Godot folder.

reinstall my gpu driver (rx5700xt)

Even after all that, the problem persists.

My question is: what could cause Godot specifically to fail at reading a 3D model on one particular PC, when other 3D software on the same machine can read it without any issues?

Thanks for any ideas!

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For context, this is how the model should look correctly imported. This screenshot is from the tutorial I was following

pure olive
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looks like a driver issue, try rolling back or updating your GPU drivers

polar raptor
pure olive
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The poly count does not magically make models break, tho.