#Side Scroll Scene

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leaden yacht
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Hello there, is it possible to have multiple levels like upper floor/lower floor on the same scene?

For example let's say it's a house you can move around in and it has a stair that let's you head to the upper floor or go down to the storage area while using the middle area as regular house foyer, kitchen etc.

I thought it be easier to have 1 large area to walk around in rather than have multiple rooms that can be accessed using loading screen.

queen ruin
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Are we talking 2D or 3D?

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My gut feeling is it's possible though

leaden yacht
queen ruin
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oh side scroll scene.. sry i forgot the title

leaden yacht
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I assumed its possible but can't seem to find an example nor able to pick up the right keywords to find a tutorial around it.

leaden yacht
queen ruin
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what holds you back to just put it in one scene?..

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it can be prectical to split up areas in different scenes for management, but technically there is no limit in how big a scene can be afaik

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lets take a simple mario level for example... its one scene

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you just make the camera follow the player

leaden yacht
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Oh that's true, a scene can be pretty large and I just need to make the platform in a way it can divide the area as ground floor and top floor. Then simply use like a ramp of some sort to climb up instead of jumping and such. 🤔

queen ruin
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indeed

leaden yacht
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No wait it works in mario type side scroll but not sure if it'll work if the area has wide space to it.

queen ruin
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you can zoom out

leaden yacht
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I was watching this tutorial to make the side scroll movement. Which basically let's you move in all 8 direction even though its a sidescroll from left to right.

https://youtu.be/Y5i42mZTO4M?si=ShTKgVweA_gY22Bv

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queen ruin
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ah i see, that's a bit more complicated

leaden yacht
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Indeed. I think it's possible because I played game called Metal Slug as a kid which had this tiny ramp area where the player could walk up to shoot stuff. Just gotta find the right keyword to search and learn how that works.

queen ruin
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i would make it in 3D.. makes the interaction and collision easier.. and then fake the 2D

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essentially a 3D platformer with orthographic camera

leaden yacht
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Would it cause trouble for the rest of the game? because the parts are in 2D?

queen ruin
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so physics, interaction and collision are 3D, but all your assets could be just flat images

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it might be steep to get into, but if you want this "walking to the back" effect, it might be easier to get right.. my 2 cents

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you can ofc do trickery in 2D like old games did, but its just mega straight forward in 3D

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imo

leaden yacht
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Understood, i'll consider it if I end up with no way to proceed and for the time being see if i can figure out a way. I'm quite new to this so just gotta test it out and see what works best in the end.

Trying to learn all the topics I've for my game as an individual project at the moment so I can just open the main project later and just connect the whole thing safely later on and make necessary adjustments.

queen ruin
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The main trick for your case would be to use billboard sprites, orthographic camera and you lock the player into a specific area .. 2 meters front to back for example

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on my mobile rn so can't give any visuals :\

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This dude is kind of doing it, but still using a perspective camera... orthographic would make this totally 2D. But it should get the point across ;)
https://youtu.be/0Z9b6zEiwX4?feature=shared

In this tutorial/guide, I’ll show you how to add PNG textures to Sprite3D nodes in a 3D world using Godot 4.4 and later. We’ll make the Sprite3D billboard, enable transparency, cast shadows, apply shading so it reacts to light, and fix texture compression issues.

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