#Animation spine movement 3d

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proven coyote
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After I make a player with 1 walk animation how do I use the animation in blender to bend spine based on where I want my character to move

Like if I move forward my character walks normal if I press left the spine bends left while player looking forward

And when I walk backwards it dies the animation in reverse

Is there a way to do this in gidit

Or do I just make everything in blender?

visual prairie
# proven coyote After I make a player with 1 walk animation how do I use the animation in blende...

You should make the animations in blender, then you can combine them in Godot with an AnimationTree, with its Blend sub-node.

For example, you can make a "turn spine" animation that is for turning around. Then you combine that animation with the walking one.

You can also use a LookAtModifier3D which makes a bone automatically spin to point in a given direction. This is commonly used to make character's heads look wherever the camera is looking.