#only 2 physics ticks after moving the player from an area 2D an overlap is no longer registered

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narrow barn
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only 2 physics ticks after moving the player from an area 2D an overlap is no longer registered

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the result of the overlaps_body function of the ares2D node only updates once per physics frame. is there a way to force an update?

void panther
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If you are trying to spawn the area just to check what is inside it, use a shape cast instead, those have a method to update them manually for the moment they spawn in.