#only 2 physics ticks after moving the player from an area 2D an overlap is no longer registered
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the result of the overlaps_body function of the ares2D node only updates once per physics frame. is there a way to force an update?
Physical stuff can only move once per physics frame. So even if you made it update faster, it wouldn't change anything.
If you need the physics to update faster, increase the physics tick rate.
If you are trying to spawn the area just to check what is inside it, use a shape cast instead, those have a method to update them manually for the moment they spawn in.