Sprout Coder here, with max 2 months of Godot experience. For my tiny Colony Simulation game I needed Pathfinding. And for the last 2 days I've been trying to use AStar Pathfinding. Saw it was more efficient and the tutorial on Youtube also used it.
But after 2 days of still not managing to make it work correctly, and not fully understing myself what I'm putting in my code, or how it correctly works I know I should look for alternatives, and even if NavigationAgent2D are "marked as experimental" the tutorials seem great, the Godot Documentation on them and Navigation Agents is full. And I'd just like to know if realistically it's not "enough" for most game made and I'm just crashing in a unrealistic big wall for a beginner