#Tilemap Help
1 messages · Page 1 of 1 (latest)
My gut feeling is that your tileset is set to a different size than the actual tilesize in your atlas. Check that these settings are what you expect the tile size to be.
the tilemap is 12x by 13y and im pretty sure i counted every pixel right when making it
So, these numbers match on your settings?
idk because im using tilemap not tilemaplayer
What version of godot are you using?
newest
Click these buttons to save you time. If you're using the newest version, you should stick to the newest tools. TileMap2D is deprecated, which severely limits some of the functionality (such as what you're experiencing) of what TileMapLayers can offer. Not to mention that support for them is ending very soon and you'll be forced to switch if you keep current updates.
k
You should be getting a warning telling you the same thing.
ah got it
Let me know if you're still having issues after you switch.