#Is there a better way to store data instead of resource?

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near dew
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I accidentally changed some export variable name in the resource script and the value is gone in every tres of this class. I know I should not change the variable name, but sometimes it just happens. So is there a better way or will Godot provide a datatable system like the datatable in Unreal Engine?

grave shadow
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If you add the variable back, assuming the tres haven't been saved since, there's a chance the lost data will be recovered.

near dew
grave shadow
feral summit
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Hope you had version control