#buttons arent working in my control structure

1 messages · Page 1 of 1 (latest)

vital sorrel
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hey yall, im brand new to godot and i was trying to make a couple buttons that would trigger certain graphical events. however, i cant even get it to print a debug statement. ive attached what the structure looks like. i have no idea whats wrong and would appreciate help! thank you, and pls lmk if i need to provide more details, would be happy to

potent stream
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everything is hidden because "Journal" is hidden? (the eye icon)

vital sorrel
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and even if its shown by default the buttons still arent working

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i thought maybe it was an issue of the node and stuff not passing mouse input but thsys not it

alpine cradle
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please show the script

potent stream
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is there another control above it, which you just hide?

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you can also pause the game, select 2D, and that "menu" button..

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then you can click in your game and it should show you the hirachy at that spot

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ah.. i guess you dont have to pause, but hey :P

vast tree
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Mouse, or keyboard/controller input? If not mouse clicking you need to grab_focus something before keyboard/controller ui navigation will work

vital sorrel
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hey yall sorry for the no response my internet blew up i think 😭

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but i think the issue was that there were invisible ui nodes that were eating the inputs to not allow the buttons to trigger