#Allow Godot to draw over windows titlebar?

1 messages · Page 1 of 1 (latest)

hearty patio
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I've been trying to figure out if there is a way to let Godot draw over the windows titlebar, been trying even using the User32.dll.
But the only way I have managed to do either results in losing the animations when maximizing/minimizing/closing, or losing the frame decorations.

Any ideas how this could be done?

torpid moat
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Is there anything keeping you from just hiding the titlebar and drawing yur own?

hearty patio
tulip inlet
#

Make another window without window decorations that draws over the first window?

hearty patio
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I don't think that would work because without the decorations it would have square corners instead of rounded. So you could see the difference.

shy helm
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At the top window level there aren't any guarantees about user experience. Even if you managed to get it perfect, a Windows update could wreck everything. A temporary transparent window without decorations might actually work but is it worth all the effort?