#Allow Godot to draw over windows titlebar?
1 messages · Page 1 of 1 (latest)
Is there anything keeping you from just hiding the titlebar and drawing yur own?
As far as I can tell, the only way to hide he titlebar ends up resulting in the min/max/close animations not playing. Which isn't the end of the world, but is more noticable tha one would thing and feels pretty bad. 🙁
Make another window without window decorations that draws over the first window?
I don't think that would work because without the decorations it would have square corners instead of rounded. So you could see the difference.
At the top window level there aren't any guarantees about user experience. Even if you managed to get it perfect, a Windows update could wreck everything. A temporary transparent window without decorations might actually work but is it worth all the effort?