I could only get one working node, but can't preload it, and can't make the soul snap to options. I don't have any buttons working, but I can do that later. I just need a way to get the bullets spawning in attack patterns. My structure is: AttackSpawner, and and the possible attack items are like knife_bullet_barrage, and so forth.
#I need help with recreating the Undertale battle system.
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post code and node tree
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AnimationPlayer allows for arbitrary function calls at set points in time, sounds like what you need to handle timings/assemble waves
Ok, but I don't know how to use it like that.