#Centering CanvasLayer in editor instead of having it anchored by the Top Left
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Try checking Enabled under Follow Viewport
That changes the behavior when the project is run, but I want it to be centered in the editor
Go to your Camera2D node, open the Transform section, right click Position, and choose Copy Value
Both my Camera2D and canvasLayer are at 0,0 but there is still this offset due to how they have different centerings
Either way I think I'll just give up on this and work around it
oh wait that blue box isn't your CanvasLayer