#Android drag Sensitivity not functioning

1 messages · Page 1 of 1 (latest)

fickle gate
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Tried both on Godot 4.4.1 (Android) and 4.5.0 beta 4 (Android)
For the last 3 days I have been trying to make first person Android sensitivity work. For this I have watched various tutorials and none of them worked even if I did the exact same steps as in the video.
Basically the problem is that when horizontal camera head Sensitivity works then vertical sensitivity locks and when vertical sensitivity works after workaround then horizontal locks, joystick is working fine

Here is the video I used as a tutorial
https://m.youtube.com/watch?v=lmETc-B0IGU&t=6s&pp=2AEGkAIB

I have attached a screen recording of result and screenshots of my project

In this beginner-friendly tutorial, you'll learn how to set up first-person movement using a joystick and Jump Button in Godot 4 for a 3D mobile game. Perfect for developers making FPS games on Android or iOS!

What you'll learn:

Setting up a virtual joystick for touch input

•First-person player movement in 3D

Jump Button

Smooth camera rot...

▶ Play video
exotic kindle
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I don't have an android phone, so I'm not sure how much I'll be able to help, but I have a few q's

  1. The red dot next to the Output tab shows that you have at least one error, which might be part of the issue. Can you click on that tab and show the error(s) that appear (in red text)

Basically the problem is that when horizontal camera head Sensitivity works then vertical sensitivity locks and when vertical sensitivity works after workaround then horizontal locks, joystick is working fine

  1. Can you clarify what you mean by "works after workaround"? What are you changing to make it work in either vertical, vs horizontal?
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A side note: you probably already know this, but this is a really sketchy tutorial (no audio, errors weren't clipped out, no explaination for why they're doing what they're doing). I wouldn't be surprised if there was an issue with the tutorial itself, or if it's because they didn't make a step clear.

exotic kindle
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hmm... another q:
3. Can you take another screenshot inside the player scene to show what it looks like when you click on the player node (You've included a screenshot from the root scene, but can you take another from the player scene). Your Head export property is not assigned, which would might issues if it also isn't assigned within your player scene.

exotic kindle
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this looks like the issue

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Click on the "Assign" button and select the Camera3D node

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make sure you're doing it from within the player scene, not the root scene

fickle gate
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Thanks so much

exotic kindle
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no probs - I was looking through the video and they ran past that step way too fast. I doubt you’re the only one that missed it.