#help me make nice looking grass

1 messages · Page 1 of 1 (latest)

hot carbon
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i just downloaded blender , made a model for the grass , played with the material a bit, and got to this point

currently i do want to add 2 things , color variation based on a noise texture , and a scrolling noise texture to make the grass planes bend like wind , i currently do not know how that is done

additionally to that i would like any other tips that you might have that can range from improving the 3model to modifying the material to trying a different approach that i might not know or thought of

meanwhile , i will look into what shader materials are

torpid trail
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Whats up! First thing I should let you know is that Godot has at least 1 working grass addon you can use to generate premade grass and mess with the settings a bit!

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And you can search for it in the Godot addon section if you turn internet on I believe

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I'm not sure to what extent you can change the color variation though.

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I can't give much other advice except that for the noise texture motion thing, you might want to see how people do moving water and maybe try tweaking the settings to get it looking like the grass is flowing?

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(this one taught me how to use noise textures to simulate motion)

hot carbon
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i did watch the video with the water but it covers how one mesh object acts over time , but in my case i have multiple objects which should work over one large scrolling noise texture which is kindof different , unless it is the same thing but i don't realise it

late terrace
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multimeshinstance

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or particles

hot carbon
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i already am using multimesh instance

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oh , wait , it was a question

late terrace
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i have used both methods, and yeah particles with shader gave me the most freedom to customize the grass

hot carbon
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so you recommend particles over multimesh ?

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i am mainly trying to learn about how foliage is made in games and how to make it look beautifull while also running on lower end devices

lucid patrol
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Maybe this will help

hot carbon
lucid patrol
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I use multimesh (but I don't need the extra control that particles might give)

hot carbon
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ok , but this doesn't really have what i was looking for

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even though a gradient does look like agood idea

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i belive there should be a way of modifying objects over a large area to be lighter / darker using a noisemap , right ?

lucid patrol
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Yeah

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I think that could be done in a shader. Multimesh also supports vertex colours

hot carbon
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shader as in shader material for the grass right ?