#"This AudioStreamMP3 does not have an audio file assigned to it." "Failed to instantiate playback."

1 messages · Page 1 of 1 (latest)

wise stag
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can you show your code?

left elbow
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also btw I was using a WAV file and AudioStreamWAV

wise stag
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I meant the code of the script causing this crash

left elbow
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welp here it is

left elbow
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my understanding is, if my script went wrong it should link me back to my script or mention it somewhere like this

wise stag
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Ok, there we have a lead. The origin of the error is in the blunderbuss.gd script

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oh wait, nvm

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I tought this was the expanded error. Can you expand the error about the MP3?

left elbow
wise stag
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no yeah, the image is just kinda small in my screen, so it is taking me a bit to recognize stuff.

left elbow
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same as the title

wise stag
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So if you click on the > arrow to the left, only that is inside?

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Without a lead, i can only imagine that there is some dummy AudioStreamMP3 file in your project that Godot is trying to load and failing.
It could even be inside the .godot folder.

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Or inside a TSCN file for that matter.

left elbow
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yup only thats inside

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oh wait I was dumb

left elbow