#"This AudioStreamMP3 does not have an audio file assigned to it." "Failed to instantiate playback."
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also btw I was using a WAV file and AudioStreamWAV
I meant the code of the script causing this crash
welp here it is
jokes aside the thing is, the engine never said my script went wrong
my understanding is, if my script went wrong it should link me back to my script or mention it somewhere like this
Ok, there we have a lead. The origin of the error is in the blunderbuss.gd script
oh wait, nvm
I tought this was the expanded error. Can you expand the error about the MP3?
I created the error on purpose to prove my point lmao
no yeah, the image is just kinda small in my screen, so it is taking me a bit to recognize stuff.
So if you click on the > arrow to the left, only that is inside?
Without a lead, i can only imagine that there is some dummy AudioStreamMP3 file in your project that Godot is trying to load and failing.
It could even be inside the .godot folder.
Or inside a TSCN file for that matter.
yeah youre right there's a stray empty MP3 stream in my map scene