#2D in the 3D editor? :<
1 messages · Page 1 of 1 (latest)
what do you mean?
Nice, where is this setting? why enabling this setting solves the issue of the 2D graphics being blurried in 3D?
thats in filter
set filter to be nearest
also thats a suuuuper comon issue you can google the details
ima go to sleep
i have already set the filter to nearest, that's why i'm confused as to what is causing the blurring
i'm looking up where this orthogonal setting is
i'm doing the same thing but instead of doing it in 3D, purely in 2D and it doesn't blur the sprites
let me try
Thanks a lot for the help, but it's still blurried changing the Rendering textures doesn't affect this.. i think it might be related to using a sprite3D instead of doing it in 2D, altough i am not sure. Doing the same thing in 2D removes the blur immediately..
did you change it in the sprite itself
it won't change everything in your scenes I think, it just sets default
so it will only work in the next scenes, gimme a moment i'll open godot
Sprite3D > SpriteBase3D > Flags > Texture filter and change that to “Nearest”
@haughty spruce
in this window
with sprite 3d selected ofc
thank you are my savior