#2D in the 3D editor? :<

1 messages · Page 1 of 1 (latest)

scenic oak
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you can set isometric perspective i think

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and make it parallel to the 2d plane

haughty spruce
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what do you mean?

scenic oak
haughty spruce
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Nice, where is this setting? why enabling this setting solves the issue of the 2D graphics being blurried in 3D?

scenic oak
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set filter to be nearest

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also thats a suuuuper comon issue you can google the details

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ima go to sleep

haughty spruce
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i have already set the filter to nearest, that's why i'm confused as to what is causing the blurring

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i'm looking up where this orthogonal setting is

scarlet spindle
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here

haughty spruce
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i'm doing the same thing but instead of doing it in 3D, purely in 2D and it doesn't blur the sprites

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let me try

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Thanks a lot for the help, but it's still blurried changing the Rendering textures doesn't affect this.. i think it might be related to using a sprite3D instead of doing it in 2D, altough i am not sure. Doing the same thing in 2D removes the blur immediately..

scarlet spindle
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did you change it in the sprite itself

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it won't change everything in your scenes I think, it just sets default

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so it will only work in the next scenes, gimme a moment i'll open godot

haughty spruce
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yeah no problem, take your time

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thanks everyone for the help!

scarlet spindle
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Sprite3D > SpriteBase3D > Flags > Texture filter and change that to “Nearest”

@haughty spruce

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in this window

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with sprite 3d selected ofc

haughty spruce
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thank you are my saviorgdsalute