#Any tips on how to make the combo meter (progress bar / label) more juicy ?
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Currently the progress with lerps doesn't fix it , I even opened another thread trying to fix it
But the rest is some solid advice
Combo number could change color (and or size/style) at certain thresholds
The number now grows and the color changes relative to the points
But the color gradient thing didn't eork
What didn't work about it?
The smooth transition between color
It goes from white to yellow with just one step
I wanted it to be like a gradient
But idk if it's even worth it
I used
Points_label.self_modulate = color1.lerp(color2 , points/10
There we go
There's an actual object in Godot called a Gradient and you can sample it with code.
Inherits: Resource< RefCounted< Object A color transition. Description: This resource describes a color transition by defining a set of colored points and how to interpolate between them. See also ...
Yeah just letting you know because it's a useful tool that you might use someday.
Hopefully when I get more experience
This stuff is hard
And there isn't many tutorials about it either