#AnimationTree mangament issue
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You say "mess"; I see some very neat cable management. Many do far worse with less!
Yes. It may not seem so bad at first, but problem is that as you continue to ad more and more states it gets increasingly more difficult to manage, chances are you may end up with a mess like this right here (Random screenshot from online)
See what I mean?
I'm familiar with the problem. My subtext was that with a hub and spoke there's not a ton you can do. Sometimes you can create parallel sub graphs (states for legs vs states for arms), but more generally it is just a hard problem!
So there's no way around it?
That is the sad part about state machines in UI, it always looks like a mess.