#How do I make swinging bar/kitchen style doors?
1 messages · Page 1 of 1 (latest)
For now, here is also the character, I think this might be a masking problem? If I'm sure?
yes, your door exists in collision layer 4 but your character's collision mask only includes layer 1
I changed it a bit ago to mask layer 4 too on the player and they still walked through the door
dunno then, sorry
It's weird too because I also lifted it up above the map too to see if the map was causing collisions but it wasn't that
you've assigned a CollisionShape to your door and the scale on the shape and all its parents is (1,1)?
i must sleep. good luck with your project
Also the collision meshes isn't showing up in debug either which is a bit odd?
Wait, I just realized in the clip the doorframe isn't showing up either
Ok, I got it to fixed, it was that I accidentally grabbed the mesh of the door instead of the scene but now I'm curious on how to make it so the door doesn't remain open
How would I also make it to where the player can't get between the door and the hinge and push it farther than it's supposed to?