#How to globally disable shadows and reflections in Godot 4.4.1 (Forward+)?

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raven olive
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Hi, I'm using Godot 4.4.1 with the Forward+ renderer. How can I completely disable all shadows and reflections for both my viewport and the actual game runtime? I'm new to godot so sorry if the answer was obvious. Any help is appreciated.

willow mica
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Can you show us a picture of what you mean? Shadows and reflections normally need to be manually enabled.
If you mean the speculars/shading on an object, you can turn that off by enabling unshaded in the material options

raven olive
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give me a min

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@willow mica as you see in this picture, the shadows fo the 2 flying platforms and others, and the sunlight reflecting off of the ground

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in-game view

willow mica
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Shadows are controlled by the light node, you can disable them there

raven olive
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the above info is just to help others who are in similar situations and need help !