#How to globally disable shadows and reflections in Godot 4.4.1 (Forward+)?
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Can you show us a picture of what you mean? Shadows and reflections normally need to be manually enabled.
If you mean the speculars/shading on an object, you can turn that off by enabling unshaded in the material options
ya sure
give me a min
@willow mica as you see in this picture, the shadows fo the 2 flying platforms and others, and the sunlight reflecting off of the ground
in-game view
Shadows are controlled by the light node, you can disable them there
ya, so i had to go to the worldenvironment scene, then go the directionalLight node, and in it's properties, disable the shadows, through the inspector panel
the above info is just to help others who are in similar situations and need help !