#Procedural Generation question!
1 messages · Page 1 of 1 (latest)
Not a 2D guy, but I think what you are looking for (in broad strokes) comes in two parts:
- Look into Autotile, which will handle edges and such for you (if you haven't already)
- Learn how to do procedural generation from one of those videos that does it with colors, but replace those with tiles using your tiles (I'm not sure, but I think you use TileMapLayer.set_cell for each grid point)
EDIT: I'm guessing the "terrain" in your screenshots means that autotile is already handled. So it is just a matter of figuring out how to handle using set_cell in place of whatever the tutorials you have watched are doing
yes i am using autotiles and the problem is that i am new to coding and have no clue how to code it without any youtube video thats is why i was using set_cell method
If you're new to coding, i highly suggest completing this interactive tutorial
https://docs.godotengine.org/en/stable/getting_started/introduction/learn_to_code_with_gdscript.html
In Godot, you can write code using the GDScript and C# programming languages. If you are new to programming, we recommend starting with GDScript because we designed it to be simpler than all-purpos...