this is my code
extends Sprite3D
var clicktomove = false
var speed = 7
var velocity = Vector3.ZERO
func _on_area_3d_input_event(camera: Node, event: InputEvent, event_position: Vector3, normal: Vector3, shape_idx: int) -> void:
if event is InputEventMouseButton:
print_debug("clicked")
clicktomove = true
else:
clicktomove = false
func _physics_process(delta: float) -> void:
if clicktomove:
var move_direction = Vector3.ZERO
move_direction.x = Input.get_action_strength("right") - Input.get_action_strength("left")
move_direction.y = Input.get_action_strength("up") - Input.get_action_strength("down")
velocity.x = move_direction.x * speed
velocity.y = move_direction.y * speed
i want the sprite to only move if i clicked on it first but only the "clicked" print works in this code. its not like click and drag. can i get some help?