Hey I have an Area2D Node that has CollisionPolygon2D. If I let spawn an StaticBody2D (the white square) on my grass, Area2D don't emit "body_entered"-signal.
If my character2D moves (moves_and_slide()) in the grass, it also don't emit the signal of "body_entered".
BUT if I move the points of my collisionGrass, so at start of the game it touches automaticly my character2D THEN IT EMITS the Signal!
Body has neither id as property or in meta list. Name: CarCharacter
At: res://grass_area.gd:31:_on_body_grass_area_entered()