#How do I fix this?
7 messages · Page 1 of 1 (latest)
In Blender, yes.
In Godot, no.
It just shakes in a loop.
This took a while, I tried recreating your scene to check
When importing, looks like the LOD option is messing with the geometry, so the model itself is just a box, without the cuts it needs to bend. It does not look like a problem with the armature
To see if it solves, double click on the your glb file in Godot, select the mesh data (first image), and change the LODs option on the right side from "Default" to "Disable" (second image), then click "Reimport". Then try playing your animation
You can also disable LOD by selecting the glb and going for the Import tab, and unchecking "Generate LODs", then clicking "Reimport"