#Extreme Lag with Collisions
1 messages · Page 1 of 1 (latest)
I suggest you use the profiler to try to find the culprit.
Characterbody with move_and_slide() vs a single collider for the whole level and default physics engine?
I think the overall question is "what do your collision shapes look like"
I used the Collision Generator, so they are kinda janky
You need to use simpler meshes for your collision objects. Otherwise you'll get frame drops every time you collide with such complex meshes.
ok,thanks